Healer

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Healers support their clan when they have taken damage, for example after a difficult boss battle. Without them, the heroes could not recover from their adventures.

Healers' Powers

Tier 1

Melody of Repose

(15AP) A teammate gains 10HP.

Telepathy

(5AP) The healer briefly speaks with the tongues of the angels and is understood without using English.

Second Hand

(25AP) Every hero gets one extra minute to beat a test (max 1 use per hero and per 15 minutes).

Tier 2

Song of Healing

(20AP) A teammate gains 20HP.

Meditation

(20AP) During a test or written portfolio activity, the healer can ask the dragoman if his/her answer to one item is correct (max 1 use per test).

Revive

(25AP) When a teammate (not including the healer) falls to 0HP, they avoid all penalties and come back to life with 1HP.

Tier 3

Symphony of Restoration

(20AP) A teammate gains 30HP.

Healing Circle

(30AP) All team members, other than the healer, gain 15HP.

Seven Blessings

(30AP) The healer can ask for an additional portfolio activi-ty which replaces the weakest of the other activities (min. 2 weeks before the end of term).